Oricium ("Uridium" for the Oric)
A downloadable game for Windows
General information
Oricium is a fast, lateral scrolling shoot-em-up with a touch of puzzle game. Its difficulty curve is smooth, so it is easy to go through the first levels. However it quickly becomes challenging, so don't judge it just after playing 5 minutes.
Oricium started as an experiment to see if it was possible to produce a fast scrolling game, including details such as masked sprites, animations, pseudo-paralax scrolling, many simultaneous enemies, fast action, and many more.
Of course the first inspiration came from the well-known Andrew Braybrook’s game Uridium, but soon the gameplay departed from the original.
The game received a "Sizzler 91%" score from Retro Gamer magazine
Oricium is quite a complex game, including (for the first time) synchronization with the screen refresh, and procedural generation for the dreadnaughts and other scenes. That is why it has the amazing number of 42 different levels.
A huge effort was put in many small details (graphics, music, sfx, animations…) to make the game look professional and also make the player smile from time to time if possible.
Enjoy!
How to Play Oricium
Please read the manual for further instructions.
The default keys are:
- Cursors: move
- Space: fire
- Left Shift: jump
- ESC: pause
You can redefine the keys from the in-game main menu.
Instructions
From time to time, the interdimensional veil gets thin… so thin that some electromagnetic signals may go through… and maybe reach someone listening…
And they heard. And found us: a civilization from another dimension. They silently recorded the signals and analyzed them. And suddenly, after more than a decade, the signals stopped.
The inter-dimensional veil had got thick again.
And they decoded the information. And learnt about our way of life, about our nature, about our fears… and planned our invasion. To be able to interact with our dimension, they had to adopt a physical shape. And they chose the form of which they considered our deepest horrors.
And they patiently waited for nearly three decades for the veil to become thin again.
And then appeared…
When the attack was detected, the Earth nations united their forces and launched all our weaponry, just to find out that the enemy ships were shielded against it.
The counter-attack was futile, but the engineers found out that they created their dreadnaughts with a weak spot: a small ship could avoid their defenses, maneuver through the surface, and de-activate their shielding.
Nobody understood the weak design, but it was an opportunity to survive. The Earth Forces designed a machine that could launch an energy beam to the enemy dreadnaughts and send them back to their dimension. But their shielding had to be neutralized first.
You are selected as volunteer to take this mission. You will have to pilot your skimmer and maneuver through the surface of the enemy dreadnaughts, facing all the perils and horrors they launch at you, with the only objective of de-activating their shielding.
System Requirements
This is a game for Oric computers, but the downloadable archive contains a ready to run emulator for Windows.
As Oricium runs synchronized with the vertical screen retrace, you'll get the best experience by playing it on a real machine and a TV. As the Oric does not offer any built-in capability to achieve this, you'll have to manually calibrate the timing before playing.
If you use an emulator please be sure to use one with support of full raster emulation in the video code, such as Oricutron.
Oricium also supports the mod that takes the VSync signal from the RGB port and feeds it through the Tape-in pin in the tape connector (this mod is also emulated in Oricutron).
This idea first appeared at Fabrice Frances' site.
Again, read the instructions for information about how to use this mod, or manually calibrate the vertical retrace timing.
Credits
- Code, Graphics, Audio
- Chema Enguita (Chema)
- Title picture
- Mickaël Pointier (Dbug)
- Testing
- Symoon
- Godzil
- Greymagick
- Fabrice
- RetroWiki
- Silicebit
- dancresp
- ron
- Dbug
This game would have never seen the light without the help of the Oric community.
Thanks to Dbug, Symoon, Godzil, Greymagick and Fabrice for the tests of the Alpha versions and for providing insights and ideas, as well as always giving me energy to complete this game.
Thanks too to the people in RetroWiki for their help, support and nice comments. Specially to Silicebit for his counter routine, and dancresp and ron for their feedback and courage during the beta testing stage.
And also thanks to Twilighte, as he was always a source of inspiration. Rest in peace; we’ll always remember you.
If you like the game, if you have questions, if you want to post encouragement messages or suggestions, feel free to register on the Defence-Force forums and post your message there.
It is always good to receive feedback and encourage programmers to keep on developing new things for our old machines.
The game includes a lot of references (some trivial, some hidden) to the culture back in the 80s, so it would be nice to see how many of those you can spot!
-- Chema
Copyright, price and similar things
This game has been written by fans, for the fans. The game is entirely free, but any distribution should include the game (in whatever format, tap, ort or dsk) alongside with the readme.txt file and the instructions contained in Oricium.pdf.
Please include a link to this website if you put the game for downloading in your own site or forum.
Status | Released |
Platforms | Windows |
Release date | Aug 08, 2014 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | DefenceForce |
Genre | Action |
Tags | 6502, Arcade, oric, Shoot 'Em Up |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Configurable controls |
Links | Homepage, Source code |
Download
Click download now to get access to the following files:
Development log
- Change log59 days ago
Comments
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I had forgotten how badly I played when I made that video LOL. We had a lot of fun trying to guess all the tunes didn’t we : )
Proper 80’s retrofest!
At some point I considered making my own videos for all the games, but that was already quite an effort to make the custom pages, screenshots, adding the release dates, etc… so I ended up picking-up the most representative YouTube videos when they were available :)
To be fair, I suck at that game, it’s too fast for my old man reflexes!
It was my first time using OBS back then but I wanted to show how good the Oric can be in the right hands.
Nice! Uridium and Parallax were great "arcade" games on the C64 (Parallax had the better music), good job bringing that feeling over. The sound of the shots feels like it should be pitched higher, when compared to the original games of that kind. That said, I don't know what the Oric's sound chip is capable of, but Tainted Love was very recognizable - kudos!
Sound wise the Oric is very similar to the Atari ST, Amstrad CPC, MSX, or later generation Sinclair Spectrum machines.
The main difference tends to be the base clock, the Oric’s YM is clocked at 1mhz while the Atari ST’s runs at 2mhz, which influences how low and how high it can get… but on this specific case the shots could have been played higher, I guess it was Chema’s choice :D
And yeah, he wanted to pay homage to all these 80ies songs, so he decided to go with all these classic tunes.
Glad you like it, and thanks for commenting, much appreciated!
These Oric remakes you've been posting are from some of my best childhood memories with the C64. Wizball and Paradroid next? Maybe Defender of the Crown?
I’m basically posting all the games made by Defence Force (most of them by Chema and Twilighte) because out of the Oric world most people never saw them, and that gives some visibility to the plateform in general.
There are a couple other classics to come up next, but no, I fear the ones you mentioned are not among them, but you definitely have heard of them.