Baiting the dog


Since I’m doing everything on the game (excepted the music), I need to switch hat between “programmer”, “designer” and “artist”.

Today I’ve put my artist/designer hat and added some graphics and code to handle one of the alternative ways the player can use to give access to a part of the game which is blocked by an angry German sheppard (aka “Alsatian”) dog.

I’m not going to spoil how to do that, but when this is done, the player will see the following image (still not 100% finished, but it’s getting there).

The next step is to add the script which will detect the condition and display that when appropariate!

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